Monthly Archives: April 2013

WoW vs. SWTOR: The Early Dungeons

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Mechanics Monday – The History of [WoW] Ret Paladins

Welcome to the first [of hopefully many] Mechanics Mondays! I’ve been thinking about what could make my blog entries more interesting lately, and I figured giving a ‘game-design’ focused analysis of existing games could be something cool that people might … Continue reading

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How We Play Games… (Part III) [Community]

Have you ever went to a movie theater by yourself? Gone to a theme park by yourself? Eaten at a fancy restaurant all alone? I actually have been to a movie theater to see a movie by myself once. In … Continue reading

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How We Play Games… (Part II) [Time]

I can’t be the only one who wishes they had more time in the day. Between classes, working on programming assignments, spending time with my girlfriend and kids, and those other pesky parts of real life, I rarely am able … Continue reading

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How We Play Games… (Part 1) [Performance]

My dad is a bit of a music enthusiast. I’ve often heard him tell an anecdote of how unfortunate the human experience of a high-quality sound system is. The line goes a bit like this: Essentially, a person could listen … Continue reading

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SWTOR 2.0: The Rise of Disappointing Monetization

One thing I neglected to mention in my last post (mainly because until about 5 o’clock the night of my post, I was completely unaware of it) is that Star Wars: The Old Republic’s patch 2.0 hit yesterday at midnight. … Continue reading

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Rediscovering an MMO: SWTOR

I recently started playing Star Wars: The Old Republic (SWTOR) again. I didn’t get terribly far the first time that I played through the game. I was taking a break from World of Warcraft during the Firelands expansion in Cataclysm, … Continue reading

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