Tag Archives: video game designer

How We Play Games… (Part II) [Time]

I can’t be the only one who wishes they had more time in the day. Between classes, working on programming assignments, spending time with my girlfriend and kids, and those other pesky parts of real life, I rarely am able … Continue reading

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SWTOR 2.0: The Rise of Disappointing Monetization

One thing I neglected to mention in my last post (mainly because until about 5 o’clock the night of my post, I was completely unaware of it) is that Star Wars: The Old Republic’s patch 2.0 hit yesterday at midnight. … Continue reading

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Rediscovering an MMO: SWTOR

I recently started playing Star Wars: The Old Republic (SWTOR) again. I didn’t get terribly far the first time that I played through the game. I was taking a break from World of Warcraft during the Firelands expansion in Cataclysm, … Continue reading

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My Goals

Since I ended my last post by talking about my goal – to influence other people with my games in the way that my gaming experiences have influenced me – this seemed like a good idea for my next post. … Continue reading

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Why I Chose to Pursue Game Design

So I came across this report on PAR today (for those interested, my handle over there is Pantherra). It’s worth a read for the gender/transgender issues alone, but the thing that caught my eye was the story of how her … Continue reading

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